Work in Progress
This post is currently under development. I'm exploring the performance trade-offs between HTML Canvas and DOM-based rendering while building Word Game World, a multi-platform game editor and community platform.
As I work through the challenges of rendering complex, interactive grids at scale, I'll share practical insights about:
- When Canvas truly outperforms DOM (and when it doesn't)
- Real-world performance benchmarks from a production application
- The accessibility and maintenance trade-offs you need to consider
- Hybrid approaches that combine the best of both worlds
Stay tuned for a deep dive backed by real-world data and implementation experience.